I am studying at the university my major is software engineering and minor is software accessibility for blind and visually impaired.
As part of a study i made a proof of concept “game” in godot. Its a simple set piece of a grocery store.
And a control system similar to navstick. If someone would download it and explore for 5 to 10 minutes and give me a feedback it would be very cool for my study.
Only requirement is controller. I used dualshock 4, don’t know about others they should work. let me know if there is a problem.
Controls are:
- left stick move
- right stick to look around via “scanning beam”
- right bumper to turn to scan direction
- right trigger to turn to last scanned object
- A button (bottom one on button panel) replay sound of last scanned object
Once scanned object will make a noise and tts will anounce what object this is
If you bump in something there will be different noise
Link: https://drive.google.com/file/d/1MKXDH2XCmyR5ofQWGZKKs_8rMkRZ7piZ/view?usp=sharing
Questions:
- How comfortable was it for you to navigate the map using the gamepad? Did you feel in control of your movement?
- Did you get tired during the exploration? If so, what exactly tired you out?
- Were you able to mentally visualize the layout of the space (the arrangement of shelves, refrigerators, and checkout counters)?
- Were there situations where you got stuck against a wall or couldn’t figure out where to go next? What did you do at that moment?
- How intuitive did you find the terrain-scanning mechanic?
- Did you quickly figure out how camera rotation toward the beam/the last scanned object works? Did you find this feature useful?
- How would you rate the range of the beam? Was it too much, too little, or just right for this type of space?
- When you aimed the beam at an object, how intuitive did you find the direction of the sound and the volume based on distance?
- What did you miss most in this prototype?
If there is a community discord. I would be glad to talk there about it too.