More for the sake of tradition than anything else, I’d like to start this post by reminding everyone that Code 7 is on Itch. I’d personally recommend Steam, because only Steam has the achievements. But Itch has no DRM, no annoying client and more of the money goes to the developers, so you’ll get some benefits either way.
Oh huh. That’s the markup for hyperlinks here? Link name in brackets and then URL in parenthesis? This is incredibly simple and I like it! Anyway …
Alt-Frequencies is also on both platforms. But again, Steam has achievements, and this is the kind of game I’d recommend buying at a discount. The content doesn’t justify the price, imo.
Now then, HEARtREAD and [Bulwark in the City of Flesh](Bulwark in the City of Flesh by Matt Boyd-Surka] are both free, but I need to send a tip to the developer at some point. They’re charming! Sure, the gameplay in both is quite simple, but I like the heartbeat following mechanic (HEARtREAD) and the use of a mouse (Bulwark). Sure, the story is there in bits and pieces, giving you the feeling that you’ve been dropped into the middle of a book – but somehow that just makes me more fascinated. And sure, the voice acting is at times hilarious (the songs! The sighs – so many!) … but heck, isn’t that the whole point? I often use HEARtREAD as a nice intro game for people, sighted and blind alike, who are new to audiogames, and it’s been received well so far.
SoundStrider is hecking amazing. Buy it. Buy it at twice the price. You won’t regret it. I don’t think I’ve ever had so much fun in a game while just walking around. How randomized soundscapes can pretty much always end up sounding so great never fails to amaze me. Heck, even the randomized songs are usually good!
OK, but you probably knew all of these already. How about Bonesweeper? Definitely a hidden gem. I encouraged Cheeseness to advertise it on audiogames.net, but he’s been waiting until it leaves beta stage, and I never got around to making a topic either. I should though! It’s a game with two stages; the first is digging up bones in a game that is similar to minesweeper, except that crushing a bone isn’t instant game over, and the second is a tetris-like skeleton builder. It’s a nice little time-waster, and a lot of work has been put into making it just as fun for us as sighted players. The accessibility has some limitations – on Windows, it will behave best with NVDA, where as SAPI or JAWS don’t quite work, and it’s the most accessible on Linux – but the developer did the best with the tools he had.
Yeah, I really need to make a topic. With a detailed explanation of how to add that launch argument and which other options to enable.
There is something else on the tip of my tongue – or perhaps my fingers – but right now, I can’t remember what. The Vale? Nah, that was just a demo. A Blind Legend? That’s not even on I … oh hey, it is. But either way, not worth mentioning. Must be some accessible choice-driven thing I played. Hopefully I’ll remember it tomorrow.