# Please give feedback for my proof of concept of game navigation!

**URL:** <https://forum.blindgamers.community/t/please-give-feedback-for-my-proof-of-concept-of-game-navigation/143>\
**Category:** Development and Design\
**Created:** [June 25, 2026, 7:02pm UTC](https://forum.blindgamers.community/t/please-give-feedback-for-my-proof-of-concept-of-game-navigation/143 "2026-06-25T19:02:03Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![deadlymouth](https://avatars.discourse-cdn.com/v4/letter/d/8c91f0/32.png) [@deadlymouth](https://forum.blindgamers.community/u/deadlymouth)\
**Post date:** [June 25, 2026, 7:02pm UTC](https://forum.blindgamers.community/t/please-give-feedback-for-my-proof-of-concept-of-game-navigation/143/1 "2026-06-25T19:02:03Z")

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I am studying at the university my major is software engineering and minor is software accessibility for blind and visually impaired.

As part of a study i made a proof of concept “game” in godot. Its a simple set piece of a grocery store.

And a control system similar to navstick. If someone would download it and explore for 5 to 10 minutes and give me a feedback it would be very cool for my study.

Only requirement is controller. I used dualshock 4, don’t know about others they should work. let me know if there is a problem.

Controls are:

- left stick move

- right stick to look around via “scanning beam”
- right bumper to turn to scan direction
- right trigger to turn to last scanned object
- A button (bottom one on button panel) replay sound of last scanned object

Once scanned object will make a noise and tts will anounce what object this is

If you bump in something there will be different noise

Link: [https://drive.google.com/file/d/1MKXDH2XCmyR5ofQWGZKKs\_8rMkRZ7piZ/view?usp=sharing](https://drive.google.com/file/d/1MKXDH2XCmyR5ofQWGZKKs_8rMkRZ7piZ/view?usp=sharing)

Questions:

- How comfortable was it for you to navigate the map using the gamepad? Did you feel in control of your movement?

- Did you get tired during the exploration? If so, what exactly tired you out?
- Were you able to mentally visualize the layout of the space (the arrangement of shelves, refrigerators, and checkout counters)?
- Were there situations where you got stuck against a wall or couldn’t figure out where to go next? What did you do at that moment?
- How intuitive did you find the terrain-scanning mechanic?
- Did you quickly figure out how camera rotation toward the beam/the last scanned object works? Did you find this feature useful?
- How would you rate the range of the beam? Was it too much, too little, or just right for this type of space?
- When you aimed the beam at an object, how intuitive did you find the direction of the sound and the volume based on distance?
- What did you miss most in this prototype?

If there is a community discord. I would be glad to talk there about it too.
